Résumé

Over my 20-year career, I have drawn thousands of icons for apps, dozens of illustrations for theme parks, several fonts (including some for films), and made a few apps and games too.

I’ve worked both with indie startups on single app icons and really big companies to design entire apps. I’m excited to help you with projects of any size.

For work inquiries

Email Parakeet Email Me

Parakeet

February 2015–Present 10 years

At Parakeet, Luka and I create app icons, icon systems, illustrations, emoji, and stickers for over 100 clients.

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Crown

April 2017–Present 8 years

Crown is my hobby type foundry where I design fonts, like the extensive Womprat, with over 3000 characters.

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Junior

April 2018–Present 7 years

For Junior, I make modern and traditional playing cards, including Japanese flower cards known as hanafuda.


Kadomaru

November 2024–Present 1 year

At Kadomaru, Johannes and I create simple apps.


Rebel Moon

February–October 2022

For Rebel Moon: A Child of Fire and Rebel Moon: The Scargiver, I contributed custom alphabets, type design, and fonts for fantasy languages.

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Walt Disney Imagineering

Shanghai Disneyland

September 2013–April 2014 1 year

For Shanghai Disneyland, I contributed over 40 illustrations for windows, shops, and restaurants on Mickey Avenue.

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Pacific Helm

At Pacific Helm, I led the creation of apps, icons, and logos for clients like Adobe, Pantone, and Target.

San FranciscoMarch 2012–February 2015

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Square

August 2011–March 2012

At Square, I contributed visual design and iconography for Wallet and Register, as well as some unreleased products.


Apple

April 2010–August 2011 1 year

At Apple, I contributed visual design and iconography for iTunes, iPhoto, iBooks, iMovie, GarageBand, and Trailers.

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The Iconfactory

November 2008–April 2010 1 year

At The Iconfactory, I created icons for clients and designed iOS applications like Twitterrific and Ramp Champ.

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Obama ’08

October–November 2008

For the Obama ’08 campaign, I designed the first-ever iOS app for a presidential candidate. (He won.)


Tapulous

March–October 2008

At Tapulous, I designed 2008’s most-downloaded iPhone game, Tap Tap Revenge, as well as FriendBook, Collage, and Twinkle.

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Louie Mantia

October 2006–April 2010 3 years

Working independently, I designed app icons for developers, like Layton Duncan, LateNiteSoft, and Ngmoco.

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